City: Tḩǎ Mīsē Ni̋ēkēä

Tḩǎ Mīsē Ni̋ēkēä

Tḩǎ Mīsē Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceDoûvnḱínts̄r Region
RegionKu̹chæda Qamà Moor
Founded870
Community LeaderLord Byocthil Bril Hëil
Area43 km2 (17 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation2942 m (9652 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population10217
Population Density237 people per km2 (601 people per mi2)
Town AuraElven High Magic
Naming
Native nameTḩǎ Mīsē Ni̋ēkēä
Pronunciation/θɑ̌/ /ɱɪ̄sæ/
Direct Translation[precious] [state (province; country)]
Translation[Not Yet Translated]

Tḩǎ Mīsē Ni̋ēkēä (/θɑ̌/ /ɱɪ̄sæ/ [precious] [state (province; country)]) is a subtropical City located in the Doûvnḱínts̄r Region of the Goblin Tribes.

The name Tḩǎ Mīsē Ni̋ēkēä is derived from the Goblin language, as Tḩǎ Mīsē Ni̋ēkēä was founded by Ghraingda Vrikni Ghigrehl, who was culturaly Goblin.

Climate

Tḩǎ Mīsē Ni̋ēkēä has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 14°C (57°F). Tḩǎ Mīsē Ni̋ēkēä receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Tḩǎ Mīsē Ni̋ēkēä covers an area of nearly 43 km2 (17 mi2), and an average elevation of 2942 m (9652 ft) above sea level.

Overview

Tḩǎ Mīsē Ni̋ēkēä was founded durring the late 10th century, by Ghraingda Vrikni Ghigrehl. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ghraingda Vrikni Ghigrehl.

Tḩǎ Mīsē Ni̋ēkēä was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Tḩǎ Mīsē Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tḩǎ Mīsē Ni̋ēkēä is buildings are arranged arround a network of premissive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Tḩǎ Mīsē Ni̋ēkēä is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Tḩǎ Mīsē Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Tḩǎ Mīsē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tḩǎ Mīsē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tḩǎ Mīsē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tḩǎ Mīsē Ni̋ēkēä's parks.

Tḩǎ Mīsē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tḩǎ Mīsē Ni̋ēkēä.

Tḩǎ Mīsē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tḩǎ Mīsē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tḩǎ Mīsē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tḩǎ Mīsē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tḩǎ Mīsē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩǎ Mīsē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩǎ Mīsē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tḩǎ Mīsē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Tḩǎ Mīsē Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Tḩǎ Mīsē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Tḩǎ Mīsē Ni̋ēkēä's grid is powered by an arcane means.

Tḩǎ Mīsē Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tḩǎ Mīsē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tḩǎ Mīsē Ni̋ēkēä's natural decorations nor waterways.

Tḩǎ Mīsē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tḩǎ Mīsē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tḩǎ Mīsē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Tḩǎ Mīsē Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Tḩǎ Mīsē Ni̋ēkēä the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Gremlin near Tḩǎ Mīsē Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Tḩǎ Mīsē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Charm energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 30
  • Farm Laborer: 53
  • Hunters: 36
  • Milk Maids: 27
  • Ranchers: 13
  • Ranch Hands: 25
  • Shepherds: 28
    • Farmland: 41378 m2
    • Cattle and Similar Creatures: 2554
    • Poultry: 30651
    • Swine: 2043
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1021

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 24
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 23
  • Candlemakers: 34
  • Carpenters: 38
  • Clothmakers: 28
  • Coach and Harness Makers: 10
  • Coopers: 25
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 24
  • Farrier: 61
  • Furriers: 6
  • Glassworkers: 34
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 20
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 26
  • Locksmiths: 10
  • Matchstick makers: 15
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 15
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 10
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 22
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 10
  • Soap and Tallow Workers: 37
  • Tailors: 55
  • Tanners: 12
  • Upholsterers: 15
  • Watchmakers: 13
  • Weavers: 34
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 13
  • Booksellers: 15
  • Butchers: 26
  • Chandlers: 26
  • Chicken Butchers: 29
  • Entrepreneurs: 10
  • Fine Clothiers: 28
  • Fishmongers: 25
  • Florists: 6
  • Potion Sellers: 16
  • Resellers: 44
  • Spice Merchants: 14
  • Wine-sellers: 18
  • Wheelwright: 16
  • Woodsellers: 9

Service workers

  • Bakers: 51
  • Barbers: 47
  • Coachmen: 15
  • Cooks: 37
  • Doctors: 21
  • Gamekeepers: 15
  • Grooms: 9
  • Hairdressers: 31
  • Healers: 29
  • Housekeepers: 30
  • Housemaids: 53
  • House Stewards: 29
  • Inns: 9
  • Laundry maids: 20
  • Maidservants: 32
  • Nursery Maids: 18
  • Pastrycooks: 36
  • Restaurateur: 42
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 14
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 22
  • Long Haul Couriers: 23
  • Dockyard Workers: 21
  • Gas Workers: 5
  • Hay Merchants: 8
  • Leech Collectors: 26
  • Millers: 22
  • Miners: 21
  • Oilmen and Polishers: 14
  • Postmen: 23
  • Pure Finder: 13
  • Skinners: 29
  • Sugar Refiners: 5
  • Tosher: 16
  • Warehousemen: 34
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 31

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 18
  • Dentists: 10
  • Educators: 29
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 14
  • Civil Clerks: 24
  • Civic Iudex: 12
  • Consultants: 6
  • Exorcist: 24
  • Fixers: 12
  • Kami Clerk: 19
  • Landlords: 20
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 68
  • Monks, Monastic: 34
  • Monks, Civic: 32
  • Historian, Oral: 22
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 23
  • Priests: 42
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 16
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 34
  • Military Officers: 34

Cottage Industries

  • Brewers: 32
  • Comfort Services: 42
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 34
  • Needleworkers: 35
  • Potters: 17
  • Preserve Makers: 30
  • Quilters: 15
  • Seamsters: 51
  • Spinners: 35
  • Tinker: 11
  • Weaver: 29

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 15
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 31
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 8
  • Wood Carvers: 36
  • Writers: 40

Produce Industries

  • Butter Churners: 30
  • Canners: 27
  • Cheesmakers: 30
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 17
  • Smokers: 12
  • Stockmakers: 11
  • Tobacconists: 15
  • Tallowmakers: 21

3756 of Tḩǎ Mīsē Ni̋ēkēä's population work within a Foundational Occupation.

5746 of Tḩǎ Mīsē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 715 (7%) are noncontributers.

Points of Interest

Tḩǎ Mīsē Ni̋ēkēä is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Tḩǎ Mīsē Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Tḩǎ Mīsē Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Tḩǎ Mīsē Ni̋ēkēä's local festivals commemorates this miracle.

History